import { SerializeStream } from "../../Framework/Serialize/SerializeStream";
type int = number;
//class SGuildWarGuildScore
    
    export  class SGuildWarGuildScore
    {
       

        public __write(arg1: SerializeStream): void
        {
            arg1.writeInt(this.guildId);
            arg1.writeString(this.guildName);
            arg1.writeInt(this.level);
            arg1.writeInt(this.camp);
            arg1.writeInt(this.guildPlayerNum);
            arg1.writeInt(this.battleMark);
            arg1.writeInt(this.mark);
            arg1.writeDate(this.updateDt);
            return;
        }

        public __read(arg1: SerializeStream): void
        {
            this.guildId = arg1.readInt();
            this.guildName = arg1.readString();
            this.level = arg1.readInt();
            this.camp = arg1.readInt();
            this.guildPlayerNum = arg1.readInt();
            this.battleMark = arg1.readInt();
            this.mark = arg1.readInt();
            this.updateDt = arg1.readDate();
            return;
        }

        public /* var */guildId: int;

        public /* var */guildName: string;

        public /* var */level: int;

        public /* var */camp: int;

        public /* var */guildPlayerNum: int;

        public /* var */battleMark: int;

        public /* var */mark: int;

        public /* var */updateDt: Date;
    }
